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3ds max

3ds max

(Duration: 300)

7756.02 zł

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Czas uruchomienia: 3 dni.
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Description

3ds Max Training from Gatlin International

If you're looking  for affordable, online 3ds Max training, Gatlin International is the answer.  With our 3ds Max training, you'll learn to create professional 3D graphics that appear just like the ones in the video games you play at home, then this is the program for you! This program is broken up into three training modules. The first is designed to make learning the fundamentals of game object modeling fun while still covering a large variety of required professional techniques.

The second module in our 3ds Max training programme expands on the first and demonstrates how to create and use professional game oriented textured assets and export them to game engines. The third and final module focuses primarily on creating and animating game characters. This 3ds Max training programme gives you the chance to immerse yourself in a 3D world. This program is designed for aspiring game animators who want to learn all the basics in this exciting field.

Upon successful completion of the 3ds Max programme, you’ll:

  • Develop skills to enter the world of video game development as an animator or a 3D modeler
  • Gain the technical knowledge and skills vital for success in your career

Outline


Demo

Coming soon!


Additional Info

Languages
English
Course Length
300.00 hours
Duration of Access

Duration: 360 hours

All of our programs are self-paced and open enrollment, so you can start them when you want and finish them at your own pace. Most programs allow you 180 days after you register to complete them. If you need more time, extensions are available.

Instructor

Christian Bradley has been involved with PC, console, and online game development for the last twelve years as an environment artist and texture artist. He’s worked on over 35 commercial video game titles for various formats, including PC, PS2, XBOX, and GBA. Before developing a freelance business of his own over seven years ago, Christian worked in-house at Interplay, The Dreamers Guild Studios, and The Collective Studios. While in-house or contracting, he worked on game titles such as: “Of Light and Darkness,” “Deep Space Nine,” “The Fallen,” “Unreal Tournament 2004,” “Unreal 2: The Awakening,” and “Battle Engine Aquila”. Some of his clients include: Activision, Interplay, Digital Extremes, Legend Entertainment, Codemasters, and Totally Games.

For the past five years, Christian has worked as an instructor and academic director of game art and design at the Art Institute of California, San Diego. Christian currently lives in Southern California with his wife, Angela, son, Andrew, and a very charismatic box turtle.

Todd Gantzler is a writer, educator, and game artist. Todd worked as a 3D artist on such games such as Gex 3DCyberia, and Akuji the Heartless, work that included 3D models and textures, tiling textures, character animation and game design. Todd has taught and developed curricula for game development programs at various schools in San Francisco, England, and New Zealand. He has been designing and teaching game art and design classes since 2000. Todd's first book, Game Development Essentials: Video Game Art, was published by Thomson Delmar Learning in July 2004. Todd began his career in graphics and animation for TV and film; his film credits include The Pagemaster (1994)

Prerequisites/Audience

Before enrolling in the 3ds Max training course, you should know how to use Windows, FTP, files and folders, e-mail, chat, Windows media, and Microsoft PowerPoint. You should have basic PC skills, knowledge of computers, and a better than average understanding of the Internet.

If you want to work as a game animator, this is the program for you. By successfully completing this program, you’ll earn a certificate from the school you enrolled with, demonstrating your commitment and acknowledging your desire to work with and to learn multiple technologies. The certification clearly demonstrates that you’re a technical leader with the ability to successfully implement video game design solutions.

Requirements/Materials Included

This program is compatible with the Windows XP and later operating systems and IE 7 and later browsers. Before enrolling in this program, you should ensure that your computer meets the following requirements:

  • Processor: Pentium II with a minimum processor speed of 550mhz
  • Hard-disk drive available space: 10 Gigs
  • Minimum RAM: 128MB
  • Monitor: Color
  • Internet connectivity: high-speed bandwidth strongly recommended


U.S. students will receive the current version of 3ds Max software with a one-year student license. International students will not receive the software license. Students will also receive two textbooks with this program.

"Autodesk 3DS MAX 8 Revealed" by Dutton and Doran. "Creating the Art of the Game" by Matthew Omernick.


The following materials are required for this program:

  • Acrobat Reader: Click here to download.
  • DVD-ROM or DVD Player: Because of the large amount of high quality video included in this program, we'll ship you an additional disc of video content for easy viewing. As a result, a DVD-ROM drive (or home DVD player capable of playing PC compatible MPEG4 movie files) is required in order to access the material.

We strongly encourage you to purchase the following optional textbook in order to get the best experience from the program. Your instructor will include selected weekly reading assignments from this text in order to enhance your professional development.

  • "Game Character Design Complete" by David Franson & Erik Thomas. (ISBN: 1-5986-3270-1)

It's also recommended, but not required, that you have Adobe Photoshop installed on your machine when you're taking this program.


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